Welcome to my wargaming miniatures showcase. Each of my projects has a site with pictures and some thoughts behind the themes of the crews and conversions. The games I play most these days are Malifaux, Guild Ball and Infinity CodeOne.
Based in an alternate Earth, Malifaux uses gothic, steampunk, and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and powerhungry politicos.
Mob football is a game generally played between neighbouring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.
The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.
Humanity has reached the stars. Massive, internationally-owned trade ships use wormholes to jump from one star system to the next, in a network of looping routes known as Circulars. Circulars are administered by an intergovernmental organization called O-12, an offshoot of the United Nations that has been vested with greater autonomy and capacity to enforce its decisions than its predecessor ever had. A single Artificial Intelligence, named ALEPH, is allowed to exist with the purpose of aiding O-12 maintain the fragile balance of power.
Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away.